Carnage Con Queso 5 - Return of the Media
By Adrian Johnson
This article is broken into four parts:
- Introduction - An introduction to the scenario, background information, objectives and victory conditions.
- Squad Construction - Building rules for creating the squad you bring to this event.
- Scenario Rules - Special rules particular to this scenario.
- Late Additions - Based on responses from participants, these are some additons to the scenario rules.
This Page: Cheese Rating System Setup Game Play Encumbrance
Cheese Rating System
1. Squad Size:
Each figure past 8 (if wearing non-power armour) = +1 cheese.
Armour cheese rating is for the squad as a whole. All squad members must be equipped with the same type of armour.
- Light Armour (d4), Movement 8" = +0
- Medium Armour (d6), Movement 6" = +0
- Heavy Armour (d8), Movement 6" = +2
- Light Power Armour (d10), Fast Movement 12" = +5
- Heavy Slow Power Armour (d12), Movement 6" = +7
- Heavy Fast Power Armour (d12), Movement 12" = +9
3. Basic Weapons:
The Basic Weapons cheese rating is for the squad as a whole. All squads members who are armed with a Basic Weapon must be armed with the SAME type of weapon.
- FP2 Impact d8 Rifles = 0
- FP2 Impact d10 Rifles = +1
- FP2 Impact d12 Rifles = +2
- FP3 Impact d8 Rifles = +2
- FP3 Impact d10 Rifles = +3
- FP3 Impact d12 Rifles = +4
- any SMG (can fire in first rangeband only, add +1 in Close Combat) = 0
4. Close Combat Weapons:
You may equip any squad members with a close combat weapon. The cheese rating is per figure armed with one.
- fancy close combat weapon (sword, kukri) = +1
- super-dooper combat weapon (light sabre, chainsaw) = +2
5. Support Weapons:
Your squad may be equipped with up to four support weapons. The cheese rating is per figure armed with one.
Squad Automatic Weapons (light machinegun)- SAW
- FP d8 Impact d8 SAW = +0.5
- FP d8 Impact d10 SAW = +0.75
- FP d8 Impact d12 SAW = +1
- FP d10 Impact d8 SAW = +1
- FP d10 Impact d10 SAW = +2
- FP d10 Impact d12 SAW = +3
- FP d12 Impact d8 SAW = +3
- FP d12 Impact d10 SAW = +4
- FP d12 Impact d12 SAW = +5
- Infantry Plasma Gun = +2
- Sniper Rifle (FPd8 Imp d12 OR FPd12 Imp d8) = +5
- Bigass Sniper Rifle (Impact 2d12) = +6
- Automatic Grenade Launcher = +2
- Flame Thrower = +4 (fires to first rangeband, useful in close combat, causes terror)
Individual Anti-Vehicle Rockets (IAVR)
Figures may not be armed with a basic weapon AND a support/special weapon - it is one or the other. IAVRs are an exception to this - you may issue up to 3 IAVRs to your troops IN ADDITION to whatever other weapons they're carrying.
Sniper rifles will use the marksman rules provided elsewhere on this website, not full "sniper" rules from the Stargrunt II game.
6. Squad Quality
Quality cheese rating is for the squad as a whole.
- Green = -2
- Regular = 0
- Veteran = +2
- Elite = +5
Leadership cheese rating is for the squad leader. We will play with a Scenario Rule that says if
your squad leader is removed as a casualty, the new squad leader will be rated one level worse than the previous leader. So, if you start
with a Leader 1 and he is removed, he will be replaced by a Leader-2. If that figure is removed, the next leader is a Leader-3. You won't get
worse than Leader-3.
- Leader 3 = -2
- Leader 2 = 0
- Leader 1 = +2
8. GM Fudge Factor
I reserve the right to add or subtract from the "rated" cheese value of each squad, depending on how truly horrible I think your combination is. In other words, if you manage to combine the absolute cheesiest elements possible in some terrible combination I've not considered, OR you come up with something really clever and creative that doesn't fit within this simple system, I'll add some suitable value to your cheese total. This is entirely at my descretion, and may be awarded on a whim. Or whatever.
Example 1 - I produce a squad of 10 figures wearing heavy armour, leadership 1, Elite, carrying FP3 IMP d12 Gauss rifles with two FPd12 IMPd12 SAW, two automatic grenade launchers, and issue them three IAVRs.
- 10 troops (+4 cheese)
- Heavy Armour (+2 cheese)
- Leadership 1 (+2 cheese)
- Elite Quality (+5 cheese)
- FP3 IMPd12 rifles (+4 cheese)
- FPd12 IMPd12 SAW (+5 cheese)
- FPd12 IMPd12 SAW (+5 cheese)
- GL (+2 cheese)
- GL (+2 cheese)
- 3 IAVRs (+3 cheese)
Total Cheese Rating: 34 (and I'd probably hit this person with a GM Discretion bonus, just for being a big cheesebag).
Example 2 - I produce another squad, with 6 figures wearing light armour, leadership 2, regular quality, carrying FP2 IMPd10 rifles, and two FPd8 Imp d10 SAWs.
- 6 troops (+0)
- light armour (+0)
- leadership 2 (+0)
- regular (+0)
- rifles (+1)
- SAWs (+0)
Total Cheese Rating: 1 (so this person will clean up on Special Event cards).
10. Final Comments
Once the forces are rated, the GM will distribute special event cards. The most cards will be given to the person with the lowest cheese rating. The fewest cards will be given to the person with the highest cheese rating.
Special Event cards will be self explanatory, and will allow all kinds of odd things to happen. These may include boosting the capibilities of your unit temporarily or for the duration of the game.
1. Each player will control a single squad, constructed using the Squad Building Rules provided.
2. The players will deploy their squad no closer than 18" to any other squad
3. Each player will be assigned a "cheesyness" rating by the GM, based on how they have constructed and equipped their forces. This rating will be used to determine the number of Special Event cards that the player may draw from the Special Events deck. These cards will provide a form of "balancing", enabling weaker (less cheesy) forces to compete with stronger forces. The least cheesy force will draw the most cards, and the most cheesy force will draw the least. Keep in mind that the very first Carnage Con Queso event was won by Brun Hilda and her news team, who had a grand total of two rifles (carried by their bodyguards). With careful preparation and clever play, you don't need a really beefy force to win. On the other hand, if rocking-and-rolling is your thing, then take a strong force with big guns, and play really aggressively. There is no minimum number of Special Event cards - if you have an insanely cheesy squad, you could well get none.
GM Controlled Characters
Brun Hilda's team will be controled by the GM, and will act according to a prescribed (and hidden) set of rules. They may or may not be able to interact with the various competing squads. They may or may
not be armed with orbital bombardment weapons. Just leave them alone, and they'll leave you alone. Really.
Initiative Order / Turn Sequence
The game will run using the standard Stargrunt II rules, turn sequence, actions, etc., but since we will have more than two "sides", activation of units will happen according to a random initiative order. At the beginning of the game, each player will draw an "Initiative Card" which will have a number on it. The person with "1" gets to go first each turn, and other players will follow in numerical order. Some Special Event cards will almost certainly mess about with this order at some point during the game.
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Each trooper has a maximum encumbrance rating of 4 units.
The supply containers come in four sizes:
- Small - worth d6 or d8 Supply Points. These weigh 1 unit each.
- Medium - worth d10 or d12 Supply Points. These weigh 2 units each.
- Large - worth d20 Supply Points. These weigh 4 units each.
- Very Large - worth d30 Supply Points. These weigh 8 units each.
So, a single trooper can carry four Small, two Medium, or one Large supply container, and it takes two troopers to carry a single Very Large container.
If any of your troops are carrying more than 2 units, then your force counts as being "encumbered" for the purposes of movement. This works the same way as if they were carrying a wounded or dead trooper, as per the standard rules in Stargrunt.
Special Encumbrance Rules: Any model wearing "Medium" or lighter armour, who is NOT CARRYING A WEAPON, is considered to have a maximum encumbrance rating of FIVE units, not four. Also, any model wearing Power Armour can carry a single Very Large container by themselves. They can otherwise still only carry 4 units worth of supplies - the limit is not on the strength of the PA, but on the bulkiness and awkwardness of the containers. So, a PA trooper can carry one Very Large or Large container, or up to 4 units worth of Medium or Small containers.
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