Blue Force: Kra'Vak Platoon Leader |
 |
Ordered to check out Kra'Vak and Hu'man
aircraft wreckage, the Platoon Leader disperses his unit to search. |
Figure Type |
Kra'Vak Hunter Caste Commander |
Quality and Leadership |
Veteran (ORANGE-2) |
Full Strength |
1 figure |
Fatigue Level |
Rested |
Mission Motivation |
Medium |
Start Morale |
Confident (CO) |
Sensors |
Enhanced (D8) |
Armour |
KV Std Armour (D8) |
DS2 Points |
10 |
Armaments |
Nailer (FP 2, IMP D12) |
Other Equipment |
|
Special Rules |
Kra'Vak rules.
Individual Leader rules. |
Blue Force: Kra'Vak Juve Claw |
 |
The younger Kra'Vak earn their blooding in the Claws
before graduating to other positions if they survive. |
Squad Type |
Kra'Vak Hunter Caste |
Quality and Leadership |
Regular (BLUE-3) |
Full Strength |
6 figures |
Fatigue Level |
Rested |
Mission Motivation |
Medium |
Start Morale |
Confident (CO) |
Sensors |
Basic (D6) |
Armour |
KV Std. Armour (D8) |
DS2 Points |
10 |
Armaments |
6 x Nailer (FP2 IMP D12) |
Other Equipment |
|
Special Rules |
Kra'Vak rules. |
Kra'Vak Heavy Weapons Talon (SAW) |
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Blue Force: Kra'Vak Heavy Weapons Talon (SAW) |
 |
After a Kra'Vak Juve gains experience in the Assault
Claws, he is promoted to working with heavy weapons in the support Talons. |
Squad Type |
Kra'Vak Hunter Caste |
Quality and Leadership |
Veteran (ORANGE-2) |
Full Strength |
2 figures |
Fatigue Level |
Rested |
Mission Motivation |
Medium |
Start Morale |
Confident (CO) |
Sensors |
Basic (D6) |
Armour |
KV Std. Armour (D8) |
DS2 Points |
10 |
Armaments |
1 x Nailer (FP2 IMP D12), 1 x Screamer (FP d10 IMP 2d6) |
Other Equipment |
|
Special Rules |
Kra'Vak rules. |
Kra'Vak Heavy Weapons Talon (GMS/P) |
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Blue Force: Kra'Vak Heavy Weapons Talon (GMS/P) |
 |
After a Kra'Vak Juve gains experience in the Assault
Claws, he is promoted to working with heavy weapons in the support Talons. |
Squad Type |
Kra'Vak Hunter Caste |
Quality and Leadership |
Veteran (ORANGE-2) |
Full Strength |
2 figures |
Fatigue Level |
Rested |
Mission Motivation |
Medium |
Start Morale |
Confident (CO) |
Sensors |
Basic (D6) |
Armour |
KV Std. Armour (D8) |
DS2 Points |
10 |
Armaments |
1 x Nailer (FP2 IMP D12), 1 x GMS/P (Guidance d8 IMP 2d8*) |
Other Equipment |
|
Special Rules |
Kra'Vak rules. |
Kra'Vak "Hunting Pack" IFV |
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The "Hunting Pack" is a Grav IFV used by the Kra'Vak. It is moderately well
armoured and has some limited ECM and Electronic Warfare capabilities. It is known
to be fairly fast and can carry up to 8 Kra'Vak. Most of the time it only carries
1 Assault Claw of 6 Juves. However, if it is in use for carrying support formations
or command elements, the full capacity may be exploited to carry extra equipment
or munitions. It is armed with a turreted class-2 support railgun and a screamer.
Grav Vehicle: Kra'Vak "Hunting Pack" IFV |
 |
The Hunting Pack is the most commonly
encountered Kra'Vak IFV. |
Size Class |
3 (effective 2 due to stealth) |
Mobility Class |
Grav |
Crew |
2: Driver, Commander/Gunner (Veteran-2) |
Passengers/Cargo |
8 troops in full fighting order or 1700 kg of cargo |
Comms & Sensors |
Enhanced (both) |
EW & ECM |
Enhanced ECM and 1 chit of D10 EW |
Fire Control/Guidance |
Enhanced (D8) |
Stealth |
1 Level |
Powerplant |
FGP |
DS2 Points |
10 |
Armour |
3 on the front (3D12), 2 on other facings (2D12) |
Armaments |
Class-2 Support Railgun (turret), Screamer (turret) |
Other Equipment |
|
Special Rules |
Kra'Vak rules. |